论文标题

经典对手的证书游戏和后果

Certificate Games and Consequences for the Classical Adversary Bound

论文作者

Chakraborty, Sourav, Gál, Anna, Göös, Mika, Laplante, Sophie, Mittal, Rajat, Sunny, Anupa

论文摘要

我们介绍和学习证书游戏的复杂性,这是基于赢得游戏值的两个玩家的输入的概率的衡量标准,并被要求输出一些索引$ i $,以便在零通信设置中$ x_i \ neq y_i $。 我们研究了四个版本的证书游戏,即私人硬币,公共硬币,共享纠缠和非信号游戏。证书游戏的公共环彩变体给出了经典对手界的新表征,这是在随机查询复杂性上的下限,作为量子(非负)量子对手界的经典版本。 我们表明,公共硬币模型中的复杂性(因此也是经典对手)在上面的证书复杂性以及期望证书的复杂性和破坏性的复杂性上。另一方面,它以分数和随机证书复杂性为下面。 量子测量揭示了经典和量子查询模型之间有趣且令人惊讶的差异:量子证书游戏的复杂性可以比量子查询复杂性更大。 We use non-signaling, a notion from quantum information, to give a lower bound of $n$ on the quantum certificate game complexity of the OR function, whose quantum query complexity is $Θ(\sqrt{n})$, then go on to show that this ``non-signaling bottleneck'' applies to all functions with high sensitivity, block sensitivity, fractional block sensitivity, as well as classical对手。这意味着除了私人随机性外,所有模型的证书游戏模型崩溃了。 我们考虑了证书游戏的单位版本,其中两个玩家的输入仅限于锤击距离1,并给出灵敏度和光谱敏感性的新表征。

We introduce and study Certificate Game complexity, a measure of complexity based on the probability of winning a game where two players are given inputs with different function values and are asked to output some index $i$ such that $x_i\neq y_i$, in a zero-communication setting. We study four versions of certificate games, namely private coin, public coin, shared entanglement and non-signaling games. The public-coin variant of certificate games gives a new characterization of the classical adversary bound, a lower bound on randomized query complexity which was introduced as a classical version of the quantum (non-negative) quantum adversary bound. We show that complexity in the public coin model (therefore also the classical adversary) is bounded above by certificate complexity, as well as by expectational certificate complexity and sabotage complexity. On the other hand, it is bounded below by fractional and randomized certificate complexity. The quantum measure reveals an interesting and surprising difference between classical and quantum query models: the quantum certificate game complexity can be quadratically larger than quantum query complexity. We use non-signaling, a notion from quantum information, to give a lower bound of $n$ on the quantum certificate game complexity of the OR function, whose quantum query complexity is $Θ(\sqrt{n})$, then go on to show that this ``non-signaling bottleneck'' applies to all functions with high sensitivity, block sensitivity, fractional block sensitivity, as well as classical adversary. This implies the collapse of all models of certificate games, except private randomness, to the classical adversary bound. We consider the single-bit version of certificate games, where the inputs of the two players are restricted to having Hamming distance 1, and give a new characterization of sensitivity and spectral sensitivity.

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