论文标题
cardvr:两人VR体验,具有一张扑克牌甲板的被动触觉反馈
CardsVR: A Two-Person VR Experience with Passive Haptic Feedback from a Deck of Playing Cards
论文作者
论文摘要
在虚拟现实中的存在(VR)对于与他人遥远的联系并促进社交互动具有意义,尽管距离很长,同时提供了“在那里”的感觉。这项工作介绍了CardVr,这是一种两人的VR体验,允许远程参与者一起玩一款卡片。整个轨道牌都用于重新创建扑克牌感。 VR中的先前工作通常通过单个对象或环境中的静态对象提供被动触觉反馈。 CARDVR是通过在虚拟环境中单独跟踪和表示的多个卡提供被动触觉反馈的新颖性。参与者通过将它们拿起,握住,玩或将其移到物理桌子上来与物理卡进行互动。我们的参与者研究(n = 23)表明,被动触觉反馈可以在三种标准的存在度量中得到显着改善:行动,现实主义和触觉的可能性。
Presence in virtual reality (VR) is meaningful for remotely connecting with others and facilitating social interactions despite great distance while providing a sense of "being there." This work presents CardsVR, a two-person VR experience that allows remote participants to play a game of cards together. An entire deck of tracked cards are used to recreate the sense of playing cards in-person. Prior work in VR commonly provides passive haptic feedback either through a single object or through static objects in the environment. CardsVR is novel in providing passive haptic feedback through multiple cards that are individually tracked and represented in the virtual environment. Participants interact with the physical cards by picking them up, holding them, playing them, or moving them on the physical table. Our participant study (N=23) shows that passive haptic feedback provides significant improvement in three standard measures of presence: Possibility to Act, Realism, and Haptics.