论文标题
社会VR和多方全息沟通:教育和培训领域的机遇,挑战和影响
Social VR and multi-party holographic communications: Opportunities, Challenges and Impact in the Education and Training Sectors
论文作者
论文摘要
技术进步可以为我们的日常生活带来许多好处,其中包括教育和培训领域。在过去的几年中,在线教育,教学和培训模型越来越多地采用,部分受到大流行等主要情况的影响。在此类部门中使用视频会议工具已经变得基本了,但是最近的研究表明,在相关方面的多重局限首先,本文对研究提供了有关社会VR提供的(潜在)利益的最初证据的全面综述,该研究在与教育有关的相关用例中,例如在线课程,培训和共同设计活动,虚拟会议以及对虚拟空间的互动访问,其中许多包括与2D会议等经典工具的比较。同样,还讨论了整合现实和实力用户的表示,以使社交VR中的多方全息沟通的潜在好处。接下来,本文确定并阐述了该领域现有研究的关键局限性,包括技术和方法论方面。最后,它讨论了要充分利用社会VR在教育部门的潜力的关键挑战。
Technological advances can bring many benefits to our daily lives, and this includes the education and training sectors. In the last years, online education, teaching and training models are becoming increasingly adopted, in part influenced by major circumstances like the pandemic. The use of videoconferencing tools in such sectors has become fundamental, but recent research has shown their multiple limitations in terms of relevant aspects, like comfort, interaction quality, situational awareness, (co-)presence, etc. This study elaborates on a new communication, interaction and collaboration medium that becomes a promising candidate to overcome such limitations, by adopting immersive technologies: Social Virtual Reality (VR). First, this article provides a comprehensive review of studies having provided initial evidence on (potential) benefits provided by Social VR in relevant use cases related to education, such as online classes, training and co-design activities, virtual conferences and interactive visits to virtual spaces, many of them including comparisons with classical tools like 2D conferencing. Likewise, the potential benefits of integrating realistic and volumetric users' representations to enable multi-party holographic communications in Social VR is also discussed. Next, this article identifies and elaborates on key limitations of existing studies in this field, including both technological and methodological aspects. Finally, it discusses key remaining challenges to be addressed to fully exploit the potential of Social VR in the education sector.