论文标题
通过虚拟现实中的沉浸式教学改善了对AEC构建细节的看法
Improved Perception of AEC Construction Details via Immersive Teaching in Virtual Reality
论文作者
论文摘要
这项工作提出,实施和测试虚拟现实(VR)的沉浸式框架,以与传统的2D投影基于基于2D投影的方法相比,在AEC中有助于改善对AEC复杂空间布置的认识。该研究重点介绍了施工细节的典型示例,这是传统上困难的教学任务,用于向学生传达几何信息和语义信息。我们的混合方法研究分析了两个测试面板组的测试结果,该组对施工细节的几何和功能方面的不同问题以及参与的讲师,学生和外行的调查以及使用VR工具的经验进行了调查和访谈。对测试结果的定量分析证明,对于几乎没有既有知识的参与者(例如新手学生),检测到测试组的学习得分明显更好。此外,这两个小组都将VR经验评为一种令人愉快而引人入胜的学习方式。对VR经验的调查结果分析表明,学生,讲师和专业人士都比传统的施工细节更喜欢VR体验。在实验后的定性评估中,面板表达了提高的理解,对主题的热情增强,并更加渴望使用VR工具提出其他主题。在考试结果中,在学生的VR体验经验之后,对设计概念的表达更好地理解。结果支持我们的核心假设,即上下文3D模型的呈现是一种有前途的教学方法来说明内容。
This work proposes, implements and tests an immersive framework upon Virtual Reality (VR) for comprehension, knowledge development and learning process assisting an improved perception of complex spatial arrangements in AEC in comparison to the traditional 2D projection drawing-based method. The research focuses on the prototypical example of construction details as a traditionally difficult teaching task for conveying geometric and semantic information to students. Our mixed-methods study analyses test results of two test panel groups upon different questions about geometric and functional aspects of the construction detail as well as surveys and interviews of participating lecturers, students and laypersons towards their experience using the VR tool. The quantitative analysis of the test results prove that for participants with little pre-existing knowledge (such as novice students), a significantly better learning score for the test group is detected. Moreover, both groups rated the VR experience as an enjoyable and engaging way of learning. Analysis of survey results towards the VR experience reveals, that students, lecturers and professionals alike enjoyed the VR experience more than traditional learning of the construction detail. During the post-experiment qualitative evaluation in the form of interviews, the panel expressed an improved understanding, increased enthusiasm for the topic, and greater desire for other topics to be presented using VR tools. The expressed better understanding of design concepts after the VR experience by the students is statistically significant on average in the exam results. The results support our core assumption, that the presentation of contextual 3D models is a promising teaching approach to illustrate content.