论文标题
双重运动:角色动画的全球到本地休闲运动设计
DualMotion: Global-to-Local Casual Motion Design for Character Animations
论文作者
论文摘要
使用动作捕获数据为3D字符进行动画作用需要基本的专业知识和手动劳动。为了支持动画设计的创造力并使普通用户更容易,我们提出了一个基于草图的接口双重运动,粗略的草图是设计人物日常生活动画的输入,例如步行和跳跃。您的方法能够结合下肢的全球运动,并通过利用两阶段的设计策略在数据库中的上肢局部运动。从全球设计阶段开始绘制身体/下肢运动的粗糙轨迹,允许用户设计运动。然后,通过在本地设计阶段绘制更多相对运动轨迹来设计上肢运动。我们进行用户研究并验证拟议系统在创意活动中的有效性和便利性。
Animating 3D characters using motion capture data requires basic expertise and manual labor. To support the creativity of animation design and make it easier for common users, we present a sketch-based interface DualMotion, with rough sketches as input for designing daily-life animations of characters, such as walking and jumping.Our approach enables to combine global motions of lower limbs and the local motion of the upper limbs in a database by utilizing a two-stage design strategy. Users are allowed to design a motion by starting with drawing a rough trajectory of a body/lower limb movement in the global design stage. The upper limb motions are then designed by drawing several more relative motion trajectories in the local design stage. We conduct a user study and verify the effectiveness and convenience of the proposed system in creative activities.