论文标题
哪些特征影响感觉?动作游戏中影响反馈的研究
What Features Influence Impact Feel? A Study of Impact Feedback in Action Games
论文作者
论文摘要
使热门效果满足玩家是一个长期存在的问题,这是动作游戏设计师面临的长期问题。但是,没有研究系统地分析哪些游戏设计元素会影响这种游戏的感觉。甚至没有描述它的术语。因此,我们建议在收到多汁的冲击反馈时使用冲击感觉来描述玩家的感觉。从Steam的最高畅销书列表中收集了玩家对动作游戏的评论之后,我们培训了一种自然语言处理(NLP)模型,以其在Impact Feel上的表现对动作游戏进行排名。我们提出了一个19-Teature的影响反馈设计框架,并在前八场和最后八场比赛中对其进行了检查。我们列出了功能使用情况的清单,发现命中停止,声音连贯性和相机控制可能会强烈影响玩家的影响感觉。在这三个功能之一上缺乏专用设计可能会破坏玩家的影响感觉。我们的发现可能成为未来研究的评估指标。
Making the hit effect satisfy players is a long-standing problem faced by action game designers. However, no research systematically analyzed which game design elements affect such game feel. There is not even a term to describe it. So, we propose to use impact feel to describe the player's feeling when receiving juicy impact feedback. After collecting player's comments on action games from Steam's top seller list, we trained a natural language processing (NLP) model to rank action games with their performance on impact feel. We presented a 19-feature framework of impact feedback design and examined it in the top eight and last eight games. We listed an inventory of the usage of features and found that hit stop, sound coherence, and camera control may strongly influence players' impact feel. A lack of dedicated design on one of these three features may ruin players' impact feel. Our findings may become an evaluation metric for future studies.