论文标题

CreaturesHop:互动3D字符建模和纹理来自单个颜色图

CreatureShop: Interactive 3D Character Modeling and Texturing from a Single Color Drawing

论文作者

Zhang, Congyi, Yang, Lei, Chen, Nenglun, Vining, Nicholas, Sheffer, Alla, Lau, Francis C. M., Wang, Guoping, Wang, Wenping

论文摘要

用2D图创建3D形状是一个重要的问题,即用于计算机动画和虚拟现实的内容创建的应用程序。我们介绍了一个新的基于草图的系统,即Creatureshop,该系统使业余爱好者能够轻松且效率从2D图中创建高质量的纹理3D字符模型。 CreaturesHop从任意描述性姿势和观点描绘的角色(例如动物或其他生物)的输入位图图(例如动物或其他生物),并从2D图上的少量用户注释中创建了带有合理的几何细节和纹理的3D形状。我们的关键贡献是一种新颖的倾斜视图建模方法,这是一种系统的系统方法,用于在3D字符的无形或遮挡部分上产生合理的纹理(从输入图的方向看),以及用户友好的交互式系统。我们通过从各种图纸中创建许多3D字符来验证我们的系统和方法,并将结果与​​相关工作进行比较,以显示我们方法的优势。我们进行了一项用户研究来评估系统的可用性,该研究表明我们的系统是一种为新手用户创建完整纹理的3D字符模型的实用和高效方法。

Creating 3D shapes from 2D drawings is an important problem with applications in content creation for computer animation and virtual reality. We introduce a new sketch-based system, CreatureShop, that enables amateurs to create high-quality textured 3D character models from 2D drawings with ease and efficiency. CreatureShop takes an input bitmap drawing of a character (such as an animal or other creature), depicted from an arbitrary descriptive pose and viewpoint, and creates a 3D shape with plausible geometric details and textures from a small number of user annotations on the 2D drawing. Our key contributions are a novel oblique view modeling method, a set of systematic approaches for producing plausible textures on the invisible or occluded parts of the 3D character (as viewed from the direction of the input drawing), and a user-friendly interactive system. We validate our system and methods by creating numerous 3D characters from various drawings, and compare our results with related works to show the advantages of our method. We perform a user study to evaluate the usability of our system, which demonstrates that our system is a practical and efficient approach to create fully-textured 3D character models for novice users.

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