论文标题

使用自行车的功能,局限性和风格转移的挑战:自动戒指设计生成的研究

Capabilities, Limitations and Challenges of Style Transfer with CycleGANs: A Study on Automatic Ring Design Generation

论文作者

Pedroso, Tomas Cabezon, Del Ser, Javier, Diaz-Rodrıguez, Natalia

论文摘要

渲染程序已经完全改变了设计过程,因为它们允许在制造产品之前查看产品的外观。但是,渲染过程很复杂,并且需要大量时间,不仅在渲染本身,而且在场景的环境中。需要设置材料,灯光和摄像头,以获得最佳质量效果。然而,在第一个渲染中可能无法获得最佳输出。这一切使渲染过程成为一个繁琐的过程。因为Goodfellow等人。 2014年引入了生成对抗网络(GAN)[1],它们已被用于生成计算机分配的合成数据,从不存在的人脸到医学数据分析或图像样式转移。 GAN已被用来将图像纹理从一个域转移到另一个域。但是,需要来自两个域的配对数据。朱等。引入了Cyclegan模型,消除了这种昂贵的约束允许将一个图像从一个域转换为另一个域的,而无需配对数据。这项工作验证了Cyclegans在样式转移从初始草图到2D最终渲染的适用性,该渲染代表3D设计,这是每个产品设计过程中最重要的一步。我们询问将Cyclegans作为设计管道的一部分的可能性,更确切地说是应用于环设计的渲染。我们的贡献需要该过程的关键部分,因为它允许客户在购买前查看最终产品。这项工作为将来的研究树立了基础,展示了gan在设计中的可能性,并建立了新型应用程序来接近工艺设计的起点。

Rendering programs have changed the design process completely as they permit to see how the products will look before they are fabricated. However, the rendering process is complicated and takes a significant amount of time, not only in the rendering itself but in the setting of the scene as well. Materials, lights and cameras need to be set in order to get the best quality results. Nevertheless, the optimal output may not be obtained in the first render. This all makes the rendering process a tedious process. Since Goodfellow et al. introduced Generative Adversarial Networks (GANs) in 2014 [1], they have been used to generate computer-assigned synthetic data, from non-existing human faces to medical data analysis or image style transfer. GANs have been used to transfer image textures from one domain to another. However, paired data from both domains was needed. When Zhu et al. introduced the CycleGAN model, the elimination of this expensive constraint permitted transforming one image from one domain into another, without the need for paired data. This work validates the applicability of CycleGANs on style transfer from an initial sketch to a final render in 2D that represents a 3D design, a step that is paramount in every product design process. We inquiry the possibilities of including CycleGANs as part of the design pipeline, more precisely, applied to the rendering of ring designs. Our contribution entails a crucial part of the process as it allows the customer to see the final product before buying. This work sets a basis for future research, showing the possibilities of GANs in design and establishing a starting point for novel applications to approach crafts design.

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