论文标题

基于游戏的评估研究的系统文献综述:趋势和挑战

A Systematic Literature Review of Game-based Assessment Studies: Trends and Challenges

论文作者

Gomez, Manuel J., Ruipérez-Valiente, José A., Clemente, Félix J. García

论文摘要

技术已成为我们日常生活的重要组成部分,并且它在教育环境中的使用不断增长。此外,游戏是各种文化和年龄段最受欢迎的活动之一,并且有足够的证据支持使用游戏进行评估的好处。该领域通常称为基于游戏的评估(GBA),它是指使用游戏来评估学习者的能力,技能或知识。本文通过对经验GBA研究进行首次系统文献综述来分析GBA领域的当前状态。它基于65个研究论文,该论文使用数字GBAS确定:(1)应用研究的上下文; (2)主要目的; (3)使用的游戏域; (4)游戏/工具可用性; (5)数据样本的大小; (6)应用的计算方法和算法; (7)研究的目标利益相关者; (8)作者报告了哪些局限性和挑战。根据建立的类别和我们的分析,发现GBA主要用于K-16教育和评估目的,并且大多数GBA都专注于评估STEM含量,以及认知和软技能。此外,目前的局限性表明,未来的GBA研究将受益于使用更大的数据样本和更专业的算法。根据我们的结果,我们讨论了该领域的当前趋势以及公开挑战(包括复制和验证问题),为GBA领域的未来研究议程提供了建议。

Technology has become an essential part of our everyday life, and its use in educational environments keeps growing. In addition, games are one of the most popular activities across cultures and ages, and there is ample evidence that supports the benefits of using games for assessment. This field is commonly known as game-based assessment (GBA), which refers to the use of games to assess learners' competencies, skills, or knowledge. This paper analyzes the current status of the GBA field by performing the first systematic literature review on empirical GBA studies. It is based on 65 research papers that used digital GBAs to determine: (1) the context where the study has been applied; (2) the primary purpose; (3) the domain of the game used; (4) game/tool availability; (5) the size of the data sample; (6) the computational methods and algorithms applied; (7) the targeted stakeholders of the study; and (8) what limitations and challenges are reported by authors. Based on the categories established and our analysis, the findings suggest that GBAs are mainly used in K-16 education and for assessment purposes, and that most GBAs focus on assessing STEM content, and cognitive and soft skills. Furthermore, the current limitations indicate that future GBA research would benefit from the use of bigger data samples and more specialized algorithms. Based on our results, we discuss current trends in the field and open challenges (including replication and validation problems), providing recommendations for the future research agenda of the GBA field.

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