论文标题
伴侣表情对迭代囚犯困境中的感觉情绪的影响:事件级分析
The Impact of Partner Expressions on Felt Emotion in the Iterated Prisoner's Dilemma: An Event-level Analysis
论文作者
论文摘要
诸如囚犯困境之类的社交游戏通常用于发展情感在社会决策中的作用模型。在这里,我们研究了这样的游戏中情感的研究不足的方面:个人的感受是如何由伴侣的表情塑造的。先前的研究倾向于专注于情感的其他方面。对毛毡情绪的研究集中在个人的感受如何塑造他们如何对待伴侣的感觉,或者这些感受是否得到真实表达。对表达情绪的研究集中于个人的决定是如何由伴侣的表情塑造的,而无需考虑这些表达是否真正唤起感觉。在这里,我们使用计算机生成的角色来检查个人的瞬间情感如何由(1)伴侣如何对待他们的伴侣以及(2)伴侣在此治疗期间所表达的内容。令人惊讶的是,我们发现伴侣的表情比确定自我报告的感觉的行动要重要得多。换句话说,我们的伴侣可以以一种自私和剥削的方式行事,但是如果他们表现出表达方式的协作模式,我们将与他们合作更加愉快。这些结果还强调了上下文在确定某人对表达的感觉的重要性(即,知道伴侣是快乐的是不够的;我们必须知道他们是快乐的)。我们讨论了这项工作对情感计算中认知系统设计,情感理论和方法论实践的含义。
Social games like the prisoner's dilemma are often used to develop models of the role of emotion in social decision-making. Here we examine an understudied aspect of emotion in such games: how an individual's feelings are shaped by their partner's expressions. Prior research has tended to focus on other aspects of emotion. Research on felt-emotion has focused on how an individual's feelings shape how they treat their partner, or whether these feelings are authentically expressed. Research on expressed-emotion has focused on how an individual's decisions are shaped by their partner's expressions, without regard for whether these expressions actually evoke feelings. Here, we use computer-generated characters to examine how an individual's moment-to-moment feelings are shaped by (1) how they are treated by their partner and (2) what their partner expresses during this treatment. Surprisingly, we find that partner expressions are far more important than actions in determining self-reported feelings. In other words, our partner can behave in a selfish and exploitive way, but if they show a collaborative pattern of expressions, we will feel greater pleasure collaborating with them. These results also emphasize the importance of context in determining how someone will feel in response to an expression (i.e., knowing a partner is happy is insufficient; we must know what they are happy-at). We discuss the implications of this work for cognitive-system design, emotion theory, and methodological practice in affective computing.