论文标题

我们最后一个人的NPC AI:一个案例研究

The NPC AI of The Last of Us: A case study

论文作者

Panwar, Harsh

论文摘要

我们的最后一个是一款专注于隐身,陪伴和策略的游戏。该游戏基于大流行之后的孤独世界,因此它需要AI同伴来获得玩家的兴趣。游戏中有三个主要的NPC - 感染了人类敌人和好友AIS。该案例研究讨论了开发人员面前为这些NPC创建AI的挑战,以及他们用来解决它们的AI技术。它还比较了类似的行业领先游戏的挑战和方法。

The Last of Us is a game focused on stealth, companionship and strategy. The game is based in a lonely world after the pandemic and thus it needs AI companions to gain the interest of players. There are three main NPCs the game has - Infected, Human enemy and Buddy AIs. This case study talks about the challenges in front of the developers to create AI for these NPCs and the AI techniques they used to solve them. It also compares the challenges and approach with similar industry-leading games.

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