论文标题

Noteg:一本促进快速游戏原型制作的计算笔记本

NoteG: A Computational Notebook to Facilitate Rapid Game Prototyping

论文作者

Mathews, Noble Saji, Chimalakonda, Sridhar

论文摘要

基于游戏开发的方法越来越多地用于设计可以吸引学生的课程,因为这些方法可以帮助他们应用和练习学习的计算机科学概念。但是,在高端游戏引擎的帮助下,开发最低工作游戏或原型可能会变得复杂。游戏原型制作是游戏设计和开发周期中最重要的部分之一,因为它允许开发人员不断测试和改善他们的想法。近年来,计算笔记本在开发人员中广泛普及。他们可以帮助运行单个代码段,可视化输出,合并源代码并轻松共享实时代码。但是,在游戏开发和原型制作领域尚未探索其使用。在本文中,我们提出了Noteg,这是一本针对快速游戏原型制作的计算笔记本。我们通过基于问卷调查的用户调查与18个新手游戏开发人员一起评估了该工具。大多数志愿者(66%)发现它很容易使用,并且认为它可以节省时间。一些参与者成功地扩展了现有的框架,以在其原型中实施新的游戏机制。

Game development-based approaches are increasingly used to design curricula that can engage students, as these can help them apply and practice learnt computer science concepts. However, it can become complex to develop a minimum working game or a prototype with the help of high-end game engines. Game prototyping is one of the most essential parts of the game design and development cycle as it allows developers to continuously test and improve their ideas. In recent years, computational notebooks have gained widespread popularity among developers. They can help run individual code snippets, visualize the output, consolidate the source code, and share live code easily. However, its use has not been explored in the field of game development and prototyping. In this paper, we propose NoteG, a computational notebook towards rapid game prototyping. We evaluated the tool with 18 novice game developers through a questionnaire-based user survey. A majority of the volunteers (66%) found it easy to use and were of the opinion that it saves time. A few of the participants successfully extended the existing framework to implement new game mechanics within their prototypes.

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