论文标题
量化在VR中工作一周的效果
Quantifying the Effects of Working in VR for One Week
论文作者
论文摘要
虚拟现实(VR)为现代知识工作提供了新的可能性。但是,仅当虚拟工作环境可行的时间长时间工作时,才能使用潜在的优势。到目前为止,在VR工作时对长期影响的研究有限。本文解决了理解这种长期影响的必要性。具体来说,我们报告了一项比较研究(n = 16),其中参与者在VR工作了整整一周(每天五天,八个小时)以及基线物理桌面环境。这项研究旨在量化与基于VR的环境交换基于桌面的工作环境的影响。因此,在这项研究中,我们不会向参与者提供最佳的VR系统,而是为在物理桌面环境中工作提供可比的体验的设置。该研究表明,正如预期的那样,VR导致大多数措施的评级明显较差。除其他结果外,我们发现,由于偏头痛,恶心和焦虑,使用VR的模拟器疾病水平,低于平均的可用性评级和两名参与者辍学。然而,有一些迹象表明,参与者逐渐克服了负面的第一印象和最初的不适。总体而言,这项研究通过明确强调当前的缺点并确定改善VR工作经验的机会来为后续研究奠定基础。
Virtual Reality (VR) provides new possibilities for modern knowledge work. However, the potential advantages of virtual work environments can only be used if it is feasible to work in them for an extended period of time. Until now, there are limited studies of long-term effects when working in VR. This paper addresses the need for understanding such long-term effects. Specifically, we report on a comparative study (n=16), in which participants were working in VR for an entire week -- for five days, eight hours each day -- as well as in a baseline physical desktop environment. This study aims to quantify the effects of exchanging a desktop-based work environment with a VR-based environment. Hence, during this study, we do not present the participants with the best possible VR system but rather a setup delivering a comparable experience to working in the physical desktop environment. The study reveals that, as expected, VR results in significantly worse ratings across most measures. Among other results, we found concerning levels of simulator sickness, below average usability ratings and two participants dropped out on the first day using VR, due to migraine, nausea and anxiety. Nevertheless, there is some indication that participants gradually overcame negative first impressions and initial discomfort. Overall, this study helps lay the groundwork for subsequent research, by clearly highlighting current shortcomings and identifying opportunities for improving the experience of working in VR.