论文标题
定义量子游戏
Defining Quantum Games
论文作者
论文摘要
在这篇研究文章中,我们调查了现有的量子物理相关游戏,并基于此调查提出了量子游戏概念的定义。我们将量子游戏定义为任何基于规则的游戏,它要么采用量子物理学原理或参考量子现象或通过三个提出的维度中的任何一个中的任何一个:量子物理学的可感知维度,量子技术的维度以及科学目的的维度,例如公民科学或教育的维度。我们还讨论了量子计算机游戏的概念,即量子计算机上的游戏以及科学游戏概念的定义。各种游戏通过数字,模拟和混合手段探索量子物理和量子计算,并以各种激励措施推动其发展。随着对量子素养的教育工具的兴趣,了解量子游戏的多样化格局变得越来越重要。我们建议将本文确定的量子游戏的三个维度用于设计,分析和定义量子游戏现象。
In this research article, we survey existing quantum physics-related games and, based on this survey, propose a definition for the concept of quantum games. We define a quantum game as any type of rule-based game that either employs the principles of quantum physics or references quantum phenomena or the theory of quantum physics through any of three proposed dimensions: the perceivable dimension of quantum physics, the dimension of quantum technologies, and the dimension of scientific purposes, such as citizen science or education. We also discuss the concept of quantum computer games, which are games on quantum computers, as well as definitions for the concept of science games. Various games explore quantum physics and quantum computing through digital, analogue, and hybrid means, with various incentives driving their development. As interest in games as educational tools for supporting quantum literacy grows, understanding the diverse landscape of quantum games becomes increasingly important. We propose that the three dimensions of quantum games identified in this article be used for designing, analysing, and defining the phenomenon of quantum games.