论文标题
带有智能玩具的视觉和未插入编码课程
Visual and unplugged coding lessons with smart toys
论文作者
论文摘要
我们的计算机科学K-12教育研究小组和教育玩具公司Quercetti一直在合作设计和制造玩具,这些玩具有助于刺激和巩固所谓的计算思维。这种方法的灵感来自文献中已经合并的方法,并在全球范围内广泛使用,例如BEBRAS任务和CS Unplugged。本文描述了两个智能玩具,它们的设计过程,教育活动,可以通过利用这两个玩具的教师提出,这是一些老师的评估结果,最后是买家的反馈和评论。这些玩具提出的主要活动通过小彩色物理物品(例如钉子和球)提供视觉编码,以向年轻用户提供未插入的活动。
Our Computer science k-12 education research group and the educational toy company Quercetti have been collaborating together to design and manufacture toys that help stimulate and consolidate so-called computational thinking. This approach is inspired by methods already consolidated in the literature and widespread worldwide such as the Bebras tasks and CS-Unplugged. This paper describes two smart toys, their design process, educational activities that can be proposed by teachers exploiting the two toys, the evaluation's results from some teachers, and finally feedback and reviews from buyers. The main activities proposed by these toys leverage visual coding through small colored physical items (e.g., pegs and balls) to deliver the unplugged activities to young users.