论文标题
VRCOCKPIT:使用多个Egentric 2D视图框架在VR游戏中缓解模拟器疾病
VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames
论文作者
论文摘要
虚拟现实的头戴式显示器(VR HMD)已成为游戏的流行平台。但是,模拟器疾病(SS)仍然是VR更广泛采用的障碍,尤其是在游戏中。它会引起强烈的不适感,并损害玩家的沉浸,表现和享受。研究人员探索了减轻SS的技术。尽管这些技术已被证明可以帮助降低SS,但它们可能不适用于游戏,因为它们不能轻易地集成到各种类型的游戏中而不会影响游戏玩法,沉浸式和性能。在这项研究中,我们介绍了一种新的SS缓解技术VRCOCKPIT。 VRCOCKPIT是一种视觉技术,可围绕玩家四个2D视图,一个针对每个红衣主教方向,显示了播放器周围3D环境区域的2D副本。为了研究其有效性,我们进行了两个不同的实验,一个实验是一场赛车比赛,然后进行了第一人称射击游戏。我们的结果表明,Vrcockpit有可能减轻SS,并且仍然使玩家具有相同水平的沉浸式和游戏性能。
Virtual reality head-mounted displays (VR HMDs) have become a popular platform for gaming. However, simulator sickness (SS) is still an impediment to VR's wider adoption, particularly in gaming. It can induce strong discomfort and impair players' immersion, performance, and enjoyment. Researchers have explored techniques to mitigate SS. While these techniques have been shown to help lessen SS, they may not be applicable to games because they cannot be easily integrated into various types of games without impacting gameplay, immersion, and performance. In this research, we introduce a new SS mitigation technique, VRCockpit. VRCockpit is a visual technique that surrounds the player with four 2D views, one for each cardinal direction, that show 2D copies of the areas of the 3D environment around the player. To study its effectiveness, we conducted two different experiments, one with a car racing game, followed by a first-person shooter game. Our results show that VRCockpit has the potential to mitigate SS and still allows players to have the same level of immersion and gameplay performance.