论文标题

新兴的沉浸式通信系统:概述,分类学和QOE评估的良好实践

Emerging Immersive Communication Systems: Overview, Taxonomy, and Good Practises for QoE Assessment

论文作者

Pérez, Pablo, Gonzalez-Sosa, Ester, Gutiérrez, Jesús, García, Narciso

论文摘要

最近在沉浸式系统领域取得了一些技术和科学进步,这些技术为不同的通信领域的应用和服务提供了新的可能性,例如娱乐,虚拟会议,工作会议,社会关系,医疗保健和行业。这些沉浸式技术的用户可以比以前的技术更互动和个性化的方式探索和体验刺激。因此,考虑到与这些系统相关的新技术挑战以及涉及的新知觉维度和互动行为,需要深入了解用户的经验质量,以满足他们的需求和期望。从这个意义上讲,对于评估沉浸式通信系统Qoe的研究至关重要,因为这将提供有用的结果来优化它们并确定可能恶化用户体验的因素。以此目的,通常按照标准方法进行主观测试,该测试是为特定技术和服务设计的。尽管已经发布了许多用户研究,但尚无建议或标准来定义用于评估沉浸式通信系统的常见测试方法,例如用于图像和视频开发的系统。因此,需要针对先前技术设计的QOE评估方法进行修订,以开发对沉浸式通信系统的强大而可靠的方法。因此,本文的目的是提供现有的沉浸式通信系统和相关用户研究的概述,这可以帮助定义基本准则和测试方法,用于执行沉浸式通信系统的用户测试,例如基于360度的基于视频的远程电视,基于AVATAR的社交VR,Cooperative AR,Cooperative AR等。

Several technological and scientific advances have been achieved recently in the fields of immersive systems, which are offering new possibilities to applications and services in different communication domains, such as entertainment, virtual conferencing, working meetings, social relations, healthcare, and industry. Users of these immersive technologies can explore and experience the stimuli in a more interactive and personalized way than previous technologies. Thus, considering the new technological challenges related to these systems and the new perceptual dimensions and interaction behaviors involved, a deep understanding of the users' Quality of Experience is required to satisfy their demands and expectations. In this sense, it is essential to foster the research on evaluating the QoE of immersive communication systems, since this will provide useful outcomes to optimize them and to identify the factors that can deteriorate the user experience. With this aim, subjective tests are usually performed following standard methodologies, which are designed for specific technologies and services. Although numerous user studies have been already published, there are no recommendations or standards that define common testing methodologies to be applied to evaluate immersive communication systems, such as those developed for images and video. Therefore, a revision of the QoE evaluation methods designed for previous technologies is required to develop robust and reliable methodologies for immersive communication systems. Thus, the objective of this paper is to provide an overview of existing immersive communication systems and related user studies, which can help on the definition of basic guidelines and testing methodologies to be used when performing user tests of immersive communication systems, such as 360-degree video-based telepresence, avatar-based social VR, cooperative AR, etc.

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