论文标题
解剖学和生物学娱乐的嵌套纸
Nested Papercrafts for Anatomical and Biological Edutainment
论文作者
论文摘要
在本文中,我们提出了一个新的工作流程,用于计算机辅助生成物理化,以解决解剖和生物结构中的嵌套配置。物理化是解剖学和生物学教育和娱乐的重要组成部分。但是,现有的方法主要围绕通过数字制造来创建数据雕塑。最近只有几幅作品提出了用于生成雕塑的计算机辅助管道,例如造纸工具,并提供了可负担且易于使用的材料。纸船的生成本身仍然是一个具有挑战性的话题。然而,解剖学和生物应用提出了其他挑战,例如重建复杂性和不足以说明多种嵌套结构 - 通常存在于解剖学和生物结构中。 Our workflow comprises the following steps: (i) define the nested configuration of the model and detect its levels, (ii) calculate the viewpoint that provides optimal, unobstructed views on inner levels, (iii) perform cuts on the outer levels to reveal the inner ones based on the viewpoint selection, (iv) estimate the stability of the cut papercraft to ensure a reliable outcome, (v) generate textures at each level, as a smart visibility mechanism that provides有关内部结构的其他信息,以及(vi)展开每个纹理的网格,以保证重建。我们的新方法利用了嵌套纸制造模型的相互作用,以进行娱乐目的。
In this paper, we present a new workflow for the computer-aided generation of physicalizations, addressing nested configurations in anatomical and biological structures. Physicalizations are an important component of anatomical and biological education and edutainment. However, existing approaches have mainly revolved around creating data sculptures through digital fabrication. Only a few recent works proposed computer-aided pipelines for generating sculptures, such as papercrafts, with affordable and readily available materials. Papercraft generation remains a challenging topic by itself. Yet, anatomical and biological applications pose additional challenges, such as reconstruction complexity and insufficiency to account for multiple, nested structures--often present in anatomical and biological structures. Our workflow comprises the following steps: (i) define the nested configuration of the model and detect its levels, (ii) calculate the viewpoint that provides optimal, unobstructed views on inner levels, (iii) perform cuts on the outer levels to reveal the inner ones based on the viewpoint selection, (iv) estimate the stability of the cut papercraft to ensure a reliable outcome, (v) generate textures at each level, as a smart visibility mechanism that provides additional information on the inner structures, and (vi) unfold each textured mesh guaranteeing reconstruction. Our novel approach exploits the interactivity of nested papercraft models for edutainment purposes.