论文标题

不仅是真实的:关于虚拟现实中互动的感觉运动控制观点

Beyond Being Real: A Sensorimotor Control Perspective on Interactions in Virtual Reality

论文作者

Abtahi, Parastoo, Hough, Sidney Q., Landay, James A., Follmer, Sean

论文摘要

我们可以创建虚拟现实(VR)相互作用,这些交互在现实世界中没有等效,通过重新映射到时空或改变用户的身体表示,例如拉伸用户的虚拟臂来操纵远处或扩展用户的头像以启用快速的机车。先前的研究利用了这种方法,我们称之为现实的技术,使VR中的互动更加实用,高效,人体工程学和易于使用。我们提出了一项调查,将基于运动的VR交互文献分为现实,虚幻或超越现实的互动。我们调查了相关会议(Chi,IEEE VR,VRST,UIST和DIS),同时着重于VR的选择,操纵,运动和导航。对于超越现实的互动,我们描述了先前作品用来创建新颖删除的转换。我们通过人类感觉运动控制系统的镜头讨论开放研究问题,并突出了需要解决的挑战,以有效利用未来的VR应用中的超越现实相互作用,包括合理性,控制,长期适应和个性差异。

We can create Virtual Reality (VR) interactions that have no equivalent in the real world by remapping spacetime or altering users' body representation, such as stretching the user's virtual arm for manipulation of distant objects or scaling up the user's avatar to enable rapid locomotion. Prior research has leveraged such approaches, what we call beyond-real techniques, to make interactions in VR more practical, efficient, ergonomic, and accessible. We present a survey categorizing prior movement-based VR interaction literature as reality-based, illusory, or beyond-real interactions. We survey relevant conferences (CHI, IEEE VR, VRST, UIST, and DIS) while focusing on selection, manipulation, locomotion, and navigation in VR. For beyond-real interactions, we describe the transformations that have been used by prior works to create novel remappings. We discuss open research questions through the lens of the human sensorimotor control system and highlight challenges that need to be addressed for effective utilization of beyond-real interactions in future VR applications, including plausibility, control, long-term adaptation, and individual differences.

扫码加入交流群

加入微信交流群

微信交流群二维码

扫码加入学术交流群,获取更多资源