论文标题
包容释放了在团队中性别多样性的创造力
Inclusion unlocks the creative potential of gender diversity in teams
论文作者
论文摘要
团队中的多样性可以提高创造力,性别多样性被证明是集体创造力的贡献者。我们表明,性别多样性需要包括通过分析4011视频游戏项目中的团队来带来创造力的利益。从过去的合作中记录加权网络上的数据,我们开发了四种包容性措施,具体取决于缺乏隔离,性别之间的牢固联系,以及将妇女纳入团队网络的核心。我们发现,没有包容性的性别多样性并不促进创造力,而最大包含的性别多样性变化在.04至.09创造力的标准偏差变化中,取决于包容性的量度。为了获得多元化的创造性好处,开发人员公司需要包括23%或更多的女性开发人员(而不是15%的女性比例),并将其纳入各个方面的团队中。低多样性的包容性具有负面影响。通过分析公司内部游戏中的多样性和包容性序列,我们发现首先添加多样性并培养纳入后来可以导致更高的多样性和包容性,与添加与已经存在的跨性别关系的女性开发人员到团队中。
Diversity in teams can boost creativity, and gender diversity was shown to be a contributor to collective creativity. We show that gender diversity requires inclusion to lead to benefits in creativity by analyzing teams in 4011 video game projects. Recording data on the weighted network from past collaborations, we developed four measures of inclusion, depending on a lack of segregation, strong ties across genders, and the incorporation of women into the core of the team s network. We found that gender diversity without inclusion does not contribute to creativity, while with maximal inclusion one standard deviation change in diversity results in .04 to .09 standard deviation change in creativity, depending on the measure of inclusion. To reap creative benefits of diversity, developer firms need to include 23 percent or more female developers (as opposed to the 15 percent mean female proportion) and include them in the team along all dimensions. Inclusion at low diversity has a negative effect. By analyzing the sequences of diversity and inclusion across games within firms, we found that adding diversity first, and developing inclusion later can lead to higher diversity and inclusion, compared to adding female developers with already existing cross-gender ties to the team.