论文标题
基于规则的程序树建模方法
Rule-based Procedural Tree Modeling Approach
论文作者
论文摘要
在某些娱乐和虚拟现实应用中,有必要实际上对现实世界进行建模和绘制,以提高自然场景的忠诚度并使用户具有更好的沉浸感。然而,由于树木的形态结构,复杂性和多样性对树木的光真主建模和渲染构成了许多挑战。本文回顾了过去几十年中树枝,叶子和树皮的影视性建模和渲染中取得的进展。主要成就主要是基于规则的程序树建模方法。
In some entertainment and virtual reality applications, it is necessary to model and draw the real world realistically, so as to improve the fidelity of natural scenes and make users have a better sense of immersion. However, due to the morphological structure of trees The complexity and variety present many challenges for photorealistic modeling and rendering of trees. This paper reviews the progress achieved in photorealistic modeling and rendering of tree branches, leaves, and bark over the past few decades. The main achievement is mainly a rule-based procedural tree modeling method.