论文标题

四局部游戏中的动态结构:理论与实验

Dynamic Structure in Four-strategy Game: Theory and Experiment

论文作者

Wang, Zhijian, Zhou, Shujie, Yao, Qinmei, Wang, Yijia

论文摘要

游戏动力学理论是科学领域,理论和实验的一致性至关重要。在过去的10年中,在该领域的理论和实验合并中取得了重要的进步,在该领域中,动态周期为呈现。但是,到目前为止,合并作品还没有摆脱欧几里得二维周期的限制。本文使用经典的四局游戏游戏来研究动态结构(非欧盟超级平面周期)。一致性在三种方式之间具有重要意义:(1)来自进化动力学方程的分析结果,(2)从学习模型中基于代理的仿真结果以及(3)人类受试者游戏实验的实验室结果。一致性表明,游戏动态结构可以在定量上可以预测,可观察到可以控制。

Game dynamics theory, as a field of science, the consistency of theory and experiment is essential. In the past 10 years, important progress has been made in the merging of the theory and experiment in this field, in which dynamics cycle is the presentation. However, the merging works have not got rid of the constraints of Euclidean two-dimensional cycle so far. This paper uses a classic four-strategy game to study the dynamic structure (non-Euclidean superplane cycle). The consistency is in significant between the three ways: (1) the analytical results from evolutionary dynamics equations, (2) agent-based simulation results from learning models and (3) laboratory results from human subjects game experiments. The consistency suggests that, game dynamic structure could be quantitatively predictable, observable and controllable in general.

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