论文标题
在虚拟现实游戏中,渲染分辨率对游戏经验,性能和模拟疾病的影响
Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games
论文作者
论文摘要
较高的分辨率是虚拟现实(VR)头部安装显示(HMD)开发的主要方向和驱动因素之一。但是,鉴于其相关的更高成本,确定用户体验更高分辨率的好处很重要。对于非VR游戏,通常认为更高的分辨率会带来更好的体验,但是在VR游戏中尚未探索。这项研究旨在调查VR游戏的游戏经验,性能和模拟器疾病(SS)的分辨率权衡,尤其是第一人称射击游戏(FPS)游戏。为此,我们设计了一个实验,以流行的VR FPS游戏(半衰期:Alyx)收集游戏体验,SS和玩家性能数据。我们的结果表明,2K分辨率是增强游戏体验而不会影响性能和增加SS水平的重要门槛。此外,从1K到4K的分辨率在球员性能上没有显着差异。我们的结果可以告知游戏开发人员和玩家,以确定他们想使用的HMD类型,以平衡成本和收益之间的权衡并获得更佳的体验。
Higher resolution is one of the main directions and drivers in the development of virtual reality (VR) head-mounted displays (HMDs). However, given its associated higher cost, it is important to determine the benefits of having higher resolution on user experience. For non-VR games, higher resolution is often thought to lead to a better experience, but it is unexplored in VR games. This research aims to investigate the resolution tradeoff in gameplay experience, performance, and simulator sickness (SS) for VR games, particularly first-person shooter (FPS) games. To this end, we designed an experiment to collect gameplay experience, SS, and player performance data with a popular VR FPS game, Half-Life: Alyx. Our results indicate that 2K resolution is an important threshold for an enhanced gameplay experience without affecting performance and increasing SS levels. Moreover, the resolution from 1K to 4K has no significant difference in player performance. Our results can inform game developers and players in determining the type of HMD they want to use to balance the tradeoff between costs and benefits and achieve a more optimal experience.