论文标题
金融网络中的最佳救助和战略债务宽恕
Optimal Bailouts and Strategic Debt Forgiveness in Financial Networks
论文作者
论文摘要
金融体系由网络代表,该网络与银行相对应,并定向标记的边缘对应于银行之间的债务合同。一旦定义了付款时间表,我们假设银行将无法拒绝其一家贷方付款,如果该贷方有足够的资金,则系统的流动性被定义为网络中付款的总付款总和。最大化系统流动性是任何财务机构的自然目标,因此,我们研究金融当局向某些银行提供救助金钱或原谅他人债务以最大程度地提高流动性并检查有效的方法来实现这一目标的环境。我们研究了贪婪的救助政策与最佳计划相比提供的近似值,我们研究了分别查找最佳债务驱动和预算约束最佳救助政策的计算硬度。 我们还从游戏理论的角度研究金融系统。我们观察到,如果有助于其一名借款人保持偿付能力并避免与违约有关的成本,那么消除某些传入的债务可能符合银行的最大利益。假设银行的福祉(即公用事业)与他们从网络中收到的传入付款保持一致,我们将在希望通过策略性地放弃一些传入的付款来最大化其效用的银行中定义和分析一场游戏。此外,我们通过考虑救助付款来扩展上一款游戏。在正式定义上述游戏之后,我们证明了纯纳什平衡的存在和质量以及找到这种均衡的计算复杂性。
A financial system is represented by a network, where nodes correspond to banks, and directed labeled edges correspond to debt contracts between banks. Once a payment schedule has been defined, where we assume that a bank cannot refuse a payment towards one of its lenders if it has sufficient funds, the liquidity of the system is defined as the sum of total payments made in the network. Maximizing systemic liquidity is a natural objective of any financial authority, so, we study the setting where the financial authority offers bailout money to some bank(s) or forgives the debts of others in order to maximize liquidity, and examine efficient ways to achieve this. We investigate the approximation ratio provided by the greedy bailout policy compared to the optimal one, and we study the computational hardness of finding the optimal debt-removal and budget-constrained optimal bailout policy, respectively. We also study financial systems from a game-theoretic standpoint. We observe that the removal of some incoming debt might be in the best interest of a bank, if that helps one of its borrowers remain solvent and avoid costs related to default. Assuming that a bank's well-being (i.e., utility) is aligned with the incoming payments they receive from the network, we define and analyze a game among banks who want to maximize their utility by strategically giving up some incoming payments. In addition, we extend the previous game by considering bailout payments. After formally defining the above games, we prove results about the existence and quality of pure Nash equilibria, as well as the computational complexity of finding such equilibria.