论文标题
使用编码的缓存增强下一代扩展现实应用
Enhancing Next-Generation Extended Reality Applications with Coded Caching
论文作者
论文摘要
人类计算机界面中的下一个进化步骤将带来沉浸式数字体验,使用户淹没3D世界中的用户,同时允许他们与虚拟物体或双胞胎对象进行交互。因此,预计各种协作扩展现实(XR)应用程序将出现,对基础无线连接基础结构施加了严格的性能要求。在本文中,我们研究了新型的多安顿编码缓存(CC)技术如何在我们设想的多用户XR场景中促进高利率的低延迟通信并改善用户的经验质量(QOE)。具体而言,我们讨论了这些技术如何使与无线瓶颈区域相关的内容确定优先级,同时可以将用户的累积缓存存储器用作附加的通信资源。在这方面,我们首先探讨了多Antenna CC的最新进步,这些进步有助于有效利用分布式内存内存资源。然后,我们回顾了第三代合作伙伴项目(3GPP)框架中如何解决XR应用程序要求,以及我们设想的XR场景与可预见的用例有关。最后,我们确定了将CC技术集成到多用户XR场景中引起的新挑战,并提出了新颖的解决方案来解决这些方案。
The next evolutionary step in human-computer interfaces will bring forward immersive digital experiences that submerge users in a 3D world while allowing them to interact with virtual or twin objects. Accordingly, various collaborative extended reality (XR) applications are expected to emerge, imposing stringent performance requirements on the underlying wireless connectivity infrastructure. In this paper, we examine how novel multi-antenna coded caching (CC) techniques can facilitate high-rate low-latency communications and improve users' quality of experience (QoE) in our envisioned multi-user XR scenario. Specifically, we discuss how these techniques make it possible to prioritize the content relevant to wireless bottleneck areas while enabling the cumulative cache memory of the users to be utilized as an additional communication resource. In this regard, we first explore recent advancements in multi-antenna CC that facilitate the efficient use of distributed in-device memory resources. Then, we review how XR application requirements are addressed within the third-generation partnership project (3GPP) framework and how our envisioned XR scenario relates to the foreseen use cases. Finally, we identify new challenges arising from integrating CC techniques into multi-user XR scenarios and propose novel solutions to address them in practice.