论文标题
人机创意互动(HRCI):使用讲故事的游戏探索人造代理商的创造力
Human-Robot Creative Interactions (HRCI): Exploring Creativity in Artificial Agents Using a Story-Telling Game
论文作者
论文摘要
社会机器人中的创造力需要在人类机器人互动(HRI)的跨学科领域进一步关注。本文调查了感知到的创意代理与社会机器人的动画之间的假设联系。这项工作的目的是评估机器人运动在创造力归因于机器人中的相关性。这项工作的结果为未来的人类机器人创造性互动(HRCI)的设计提供了信息。该研究使用了一个基于受游戏“故事立方体”启发的视觉图像的讲故事游戏,以探索感知到的社交机器人的创意代理。该游戏用于讲一个经典的故事,适合其他结局的儿童。设计了一个2x2实验,以比较两个条件:机器人讲述了故事的原始版本和机器人情节缠绕故事的结尾。用于实验的机器人迷你类人生物机器人。作为一种新颖的贡献,我们提出了对短规模创意自我量表(SSC)的改编,以衡量机器人中感知到的创意代理。我们还使用Godspeed量表在这种情况下探索社会机器人的不同属性。我们没有在参与者的分数中获得机器人运动或故事的重大影响。但是,我们确定了机器人运动在动画,可爱性和感知安全性的特征中的重要主要影响。这项最初的工作鼓励进一步的研究试验不同的机器人实施例和运动,以评估机器人中感知到的创意代理,并为参与创意互动的未来机器人设计。
Creativity in social robots requires further attention in the interdisciplinary field of Human-Robot Interaction (HRI). This paper investigates the hypothesised connection between the perceived creative agency and the animacy of social robots. The goal of this work is to assess the relevance of robot movements in the attribution of creativity to robots. The results of this work inform the design of future Human-Robot Creative Interactions (HRCI). The study uses a storytelling game based on visual imagery inspired by the game 'Story Cubes' to explore the perceived creative agency of social robots. This game is used to tell a classic story for children with an alternative ending. A 2x2 experiment was designed to compare two conditions: the robot telling the original version of the story and the robot plot-twisting the end of the story. A Robotis Mini humanoid robot was used for the experiment. As a novel contribution, we propose an adaptation of the Short Scale Creative Self scale (SSCS) to measure perceived creative agency in robots. We also use the Godspeed scale to explore different attributes of social robots in this setting. We did not obtain significant main effects of the robot movements or the story in the participants' scores. However, we identified significant main effects of the robot movements in features of animacy, likeability, and perceived safety. This initial work encourages further studies experimenting with different robot embodiment and movements to evaluate the perceived creative agency in robots and inform the design of future robots that participate in creative interactions.