论文标题
BIM LOD +虚拟现实 - 使用游戏引擎在建筑与建筑教育中可视化
BIM LOD + Virtual Reality -- Using Game Engine for Visualization in Architectural & Construction Education
论文作者
论文摘要
由于仅使用2-D和3D工具,建筑教育在课堂上学习触觉方法,因此面临局限性。在更高层面上,虚拟现实提供了向正在进行设计学习的个人提供更多信息的潜力。本文研究了一个假设,为建筑信息建模(BIM)和虚拟现实(VR)的新研究建立了基础。该假设预计是为了确定内容创建和触觉对象虚拟互动的最佳实践,该实践有可能以较不昂贵的方法和易于获得知名建筑物的访问来改善建筑和建筑教育中的学习。我们通过展示了Farnsworth House的探索,并以不同的游戏水平与不同的游戏水平复制了与不同的BIM开发水平(LODS),在VR的分步游戏设计演示中探讨了这一假设。游戏设计原型同样为有或没有正式建筑或建筑教育的用户提供了一种进入方式和学习风格,以寻求了解各种或跨学科研究案例中的设计构造学。本文表明,在使用新开发的功能(例如Snap-to-Grid,Snap-to-to-position and Snap-to-to-to-to-to-to-to-to-to-to-to-to-to-shap-to-gy)的同时,使用不同的LOD来开发设计教学教学法的几何抽象概念,以改善组合过程中的用户参与度可能为建筑学先例研究提供更深入的学习目标。
Architectural Education faces limitations due to its tactile approach to learning in classrooms with only 2-D and 3-D tools. At a higher level, virtual reality provides a potential for delivering more information to individuals undergoing design learning. This paper investigates a hypothesis establishing grounds towards a new research in Building Information Modeling (BIM) and Virtual Reality (VR). The hypothesis is projected to determine best practices for content creation and tactile object virtual interaction, which potentially can improve learning in architectural & construction education with a less costly approach and ease of access to well-known buildings. We explored this hypothesis in a step-by-step game design demonstration in VR, by showcasing the exploration of the Farnsworth House and reproducing assemblage of the same with different game levels of difficulty which correspond with varying BIM levels of development (LODs). The game design prototype equally provides an entry way and learning style for users with or without a formal architectural or construction education seeking to understand design tectonics within diverse or cross-disciplinary study cases. This paper shows that developing geometric abstract concepts of design pedagogy, using varying LODs for game content and levels, while utilizing newly developed features such as snap-to-grid, snap-to-position and snap-to-angle to improve user engagement during assemblage may provide deeper learning objectives for architectural precedent study.