论文标题

有限的信息共享控制:潜在的游戏方法

Limited Information Shared Control: A Potential Game Approach

论文作者

Varga, Balint, Inga, Jairo, Hohmann, Soeren

论文摘要

本文提出了一种系统的系统方法,用于设计有限的信息共享控制(LISC)。 LISC用于并非所有系统状态或参考轨迹都可以通过自动化来测量的应用。典型的例子是部分人控制的系统,其中某些子系统由自动化完全控制,而另一些子系统则由人类控制。提出的系统设计方法使用新颖的游戏类型来对人机相互作用进行建模:接近潜在的差异游戏(NPDG)。我们为存在NPDG的存在提供了必要和充分的条件,并得出了用于找到NPDG的算法,该算法完全描述了给定的差异游戏。提出的设计方法应用于控制大型车辆操纵器系统的控制,其中操纵器由人类操作员控制,并且车辆已完全自动化。在模拟中验证了NPDG对差异游戏建模的适用性,与手动调整相比,导致更快,更准确的控制器设计。此外,在一项研究中,总体设计过程得到了16个测试对象的验证,这表明拟议概念在实际应用中的适用性。

This paper presents a systematic method for the design of a limited information shared control (LISC). LISC is used in applications where not all system states or reference trajectories are measurable by the automation. Typical examples are partially human-controlled systems, in which some subsystems are fully controlled by automation while others are controlled by a human. The proposed systematic design method uses a novel class of games to model human-machine interaction: the near potential differential games (NPDG). We provide a necessary and sufficient condition for the existence of an NPDG and derive an algorithm for finding a NPDG that completely describes a given differential game. The proposed design method is applied to the control of a large vehicle-manipulator system, in which the manipulator is controlled by a human operator and the vehicle is fully automated. The suitability of the NPDG to model differential games is verified in simulations, leading to a faster and more accurate controller design compared to manual tuning. Furthermore, the overall design process is validated in a study with sixteen test subjects, indicating the applicability of the proposed concept in real applications.

扫码加入交流群

加入微信交流群

微信交流群二维码

扫码加入学术交流群,获取更多资源