论文标题
WestDrive X Loopar:一个统一的开放式虚拟现实项目,用于评估Tor期间用户交互方法
WestDrive X LoopAR: An open-access virtual reality project in Unity for evaluating user interaction methods during TOR
论文作者
论文摘要
随着高度自动化车辆的进一步开发,驾驶员将在被驱动时从事非相关任务。尽管如此,驾驶员仍必须在汽车要求时接管控制。在这里,问题出现了,当汽车要求接管时,有可能分散注意力的驾驶员迅速安全地恢复到控制环。需要研究在移动,多功能和具有成本效益的设置中的有效人机相互作用。我们为Unity 3D游戏引擎开发了一个虚拟现实工具包,其中包含所有必要的代码和资产,以便快速适应各种人机互动实验,包括对主题的密切监视。介绍的项目包含了实现现实的交通行为,汽车和行人的所有所需功能,以及大型,开源,可拼写的和模块化的VR环境。它覆盖了大约25平方公里,一包125个动画行人和许多车辆,包括摩托车,卡车和汽车。它还包含所有需要的自然资产,以使其具有高度动态和现实。提出的存储库包含一个用于Loopar的C ++库,该库可以将游戏转向轮的反馈作为完全支持的组件。它还包括所有必要的脚本,用于在使用的设备中进行视线。所有主要功能都集成到Unity编辑器的图形用户界面中,或作为预制变体可用,以简化嵌入式功能的使用。该项目的主要目的是作为开放访问,具有成本效益的工具包,使感兴趣的研究人员能够进行现实的虚拟现实研究研究,而无需昂贵且固定的模拟器。
With the further development of highly automated vehicles, drivers will engage in non-related tasks while being driven. Still, drivers have to take over control when requested by the car. Here the question arises, how potentially distracted drivers get back into the control-loop quickly and safely when the car requests a takeover. To investigate effective human-machine interactions in mobile, versatile, and cost-efficient setup is needed. We developed a virtual reality toolkit for the Unity 3D game engine containing all necessary code and assets to enable fast adaptations to various human-machine interaction experiments, including close monitoring of the subject. The presented project contains all needed functionalities for realistic traffic behavior, cars, and pedestrians, as well as a large, open-source, scriptable, and modular VR environment. It covers roughly 25 square km, a package of 125 animated pedestrians and numerous vehicles, including motorbikes, trucks, and cars. It also contains all needed nature assets to make it both highly dynamic and realistic. The presented repository contains a C++ library made for LoopAR that enables force feedback for gaming steering wheels as a fully supported component. It also includes All necessary scripts for eye-tracking in the used devices. All main functions are integrated into the graphical user interface of the Unity Editor or are available as prefab variants to ease the use of the embedded functionalities. The primary purpose of this project is to serve as open access, cost-efficient toolkit that enables interested researchers to conduct realistic virtual reality research studies without costly and immobile simulators.