论文标题

点和聚合物

Dots-and-Polygons

论文作者

Dickson, Jessica, Perrier, Rachel

论文摘要

点和盒子是一项受欢迎的儿童游戏,其获胜策略已由Berlekamp,Conway,Guy等人研究。在本文中,我们考虑了两种变体,即点和三角形和点和聚合物,它们都使用了与点和盒子相同的晶格游戏板结构。这些变化的性质以及该晶格结构使自己适用于Pick的定理来计算所要求的区域。与点和盒中研究的几种策略用于分析这些新变体。

Dots-and-Boxes is a popular children's game whose winning strategies have been studied by Berlekamp, Conway, Guy, and others. In this article we consider two variations, Dots-and-Triangles and Dots-and-Polygons, both of which utilize the same lattice game board structure as Dots-and-Boxes. The nature of these variations along with this lattice structure lends itself to applying Pick's theorem to calculate claimed area. Several strategies similar to those studied in Dots-and-Boxes are used to analyze these new variations.

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