论文标题

边缘计算系统中深度学习服务的最佳准确时间权衡

Optimal Accuracy-Time Trade-off for Deep Learning Services in Edge Computing Systems

论文作者

Hosseinzadeh, Minoo, Wachal, Andrew, Khamfroush, Hana, Lucani, Daniel E.

论文摘要

随着对计算密集型服务(例如深度学习任务)的需求不断增长,新兴的分布式计算平台(例如Edge Computing(EC)系统)变得越来越流行。与传统的云系统相比,边缘计算系统在减少潜伏期方面显示出令人鼓舞的结果。但是,他们的有限处理能力在较低的潜在延迟减少与计算密集型服务(例如深度学习的服务)中的准确性之间实现了权衡。在本文中,我们专注于在三层EC平台上找到最佳的准确时间折衷,以在三层EC平台上运行深度学习服务,在该平台上有几个具有不同精度级别的深度学习模型。具体来说,我们将问题作为整数线性程序进行,其中做出最佳任务计划决策是为了在准确的时间折衷方面最大化用户满意度。我们证明了我们的问题是NP-固定的,然后提供了一种称为GUS的多项式恒定时间贪婪算法,该算法显示出近乎最佳的结果。最后,在通过数值实验审查我们的算法解决方案并与一组启发式方法进行比较后,我们将其部署在实施的测试床上,以测量现实世界的结果。数值分析和现实世界实施的结果都表明,GUS可以以满意用户的平均百分比至少高出50%的百分比来优于基线启发式方法。

With the increasing demand for computationally intensive services like deep learning tasks, emerging distributed computing platforms such as edge computing (EC) systems are becoming more popular. Edge computing systems have shown promising results in terms of latency reduction compared to the traditional cloud systems. However, their limited processing capacity imposes a trade-off between the potential latency reduction and the achieved accuracy in computationally-intensive services such as deep learning-based services. In this paper, we focus on finding the optimal accuracy-time trade-off for running deep learning services in a three-tier EC platform where several deep learning models with different accuracy levels are available. Specifically, we cast the problem as an Integer Linear Program, where optimal task scheduling decisions are made to maximize overall user satisfaction in terms of accuracy-time trade-off. We prove that our problem is NP-hard and then provide a polynomial constant-time greedy algorithm, called GUS, that is shown to attain near-optimal results. Finally, upon vetting our algorithmic solution through numerical experiments and comparison with a set of heuristics, we deploy it on a test-bed implemented to measure for real-world results. The results of both numerical analysis and real-world implementation show that GUS can outperform the baseline heuristics in terms of the average percentage of satisfied users by a factor of at least 50%.

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