论文标题

对光场显示设计的量化人眼深度感知的最佳分配

Optimal Allocation of Quantized Human Eye Depth Perception for Light Field Display Design

论文作者

Aghasi, Alireza, Heshmat, Barmak, Wei, Leihao, Tian, Moqian, Cholewiak, Steven A.

论文摘要

创建身临其境的3D立体镜,自动镜和灯场体验已成为未来头部安装显示器和灯场显示器的光学设计的中心。然而,尽管3D和光场显示出进步;在立体或单眼方式上,对于此类新兴显示的必要量化深度水平尚无共识。在这里,我们从心理物理理论开始,并致力于定义和优先级的量化深度水平,从而使人类深度感知饱和。我们提出了一个一般优化框架,该框架将深度级别定位在\ emph {globallimantiality optimal}的方式中。尽管最初的问题在计算上是棘手的,但我们设法找到了可拖动的重新印象,因为最大程度地涵盖了感兴趣的区域,并选择了对应于田间剖面的单眼深度。结果表明,平均1731个立体镜和8个单眼深度水平(从25 cm到Infinity分布)将使视觉深度感知饱和。此外,前三个深度水平应分配在(148),然后分配(83、170),然后(53,90,170)从面部平面分别(53,90,170)距离,以最大程度地减少整个人群中的单眼误差。该研究进一步讨论了量化的立体和单眼深度水平的3D空间谱。该研究提供了设计最佳近眼显示器,光场监视器和3D屏幕的基本准则。

Creating immersive 3D stereoscopic, autostereoscopic, and lightfield experiences are becoming the center point of optical design of future head mounted displays and lightfield displays. However, despite the advancement in 3D and light field displays; there is no consensus on what are the necessary quantized depth levels for such emerging displays at stereoscopic or monocular modalities. Here we start from psychophysical theories and work toward defining and prioritizing quantized levels of depth that would saturate the human depth perception. We propose a general optimization framework, which locates the depth levels in a \emph{globally optimal} way for band limited displays. While the original problem is computationally intractable, we manage to find a tractable reformulation as maximally covering a region of interest with a selection of hypographs corresponding to the monocular depth of field profiles. The results show that on average 1731 stereoscopic and 8 monocular depth levels (distributed from 25 cm to infinity) would saturate the visual depth perception. Also the first 3 depth levels should be allocated at (148), then (83, 170), then (53, 90, 170) distances respectively from the face plane to minimize the monocular error in the entire population. The study further discusses the 3D spatial profile of the quantized stereoscopic and monocular depth levels. The study provides fundamental guidelines for designing optimal near eye displays, light-field monitors, and 3D screens.

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