论文标题
迈向索马斯特式启发游戏:探索镜子效应对公共环境中自我表现的影响
Towards Somaesthetics Inspired Games: Exploring the Influence of a Mirror Effect on Self-Presentation in a Public Setting
论文作者
论文摘要
我们报告了一项初步的用户研究,该研究探讨了增强镜游戏,自风或自我表达的玩家在被允许看到自己的镜子时如何与他们看不到自己的情况。为此,我们将一个开源水果切片游戏定制为建筑博物馆的互动装置,并与36个访问者进行了实地研究。根据对参与者的视频录制的分析,我们确定了,例如,参与者微笑的频率有显着差异。最终,在社交环境中向游戏玩家展示自我形象会导致行为改变,我们认为可以从躯体手术的角度仔细地利用这种自我形象,作为未来游戏中的体验设计功能。
We report on an initial user study, which explores how players of an augmented mirror game, self-style or self-present themselves when they are allowed to see themselves in the mirror compared to when they do not see themselves. To this end, we customized an open source fruit slicing game into an interactive installation for an architecture museum and conducted with 36 visitors a field study. Based on an analysis of video recordings of participants we identified, for example significant differences in how often participants smile. Ultimately, presenting a self-image to gamers in a social setting resulted in behavior change, which we argue could be utilized carefully from a Somaesthetics perspective as an experience design feature in future games.