论文标题

以不同级别的抽象生成指令

Generating Instructions at Different Levels of Abstraction

论文作者

Köhn, Arne, Wichlacz, Julia, Torralba, Álvaro, Höller, Daniel, Hoffmann, Jörg, Koller, Alexander

论文摘要

在生成技术说明时,通常在不同级别的抽象级别描述世界上的复杂对象通常很方便。新手用户可能需要按零件解释的对象,而对于专家来说,谈论复杂的对象(例如墙壁或栏杆)可能会更简洁,更有效。我们展示了如何在Minecraft中以不同水平的抽象来生成建筑物指令。我们介绍了层次规划的使用,这是AI计划中的一种方法,可以整齐地捕获复杂对象的结构。众包评估表明,抽象级别的选择对用户很重要,并且平衡低级和高级对象描述的抽象策略与不相比。

When generating technical instructions, it is often convenient to describe complex objects in the world at different levels of abstraction. A novice user might need an object explained piece by piece, while for an expert, talking about the complex object (e.g. a wall or railing) directly may be more succinct and efficient. We show how to generate building instructions at different levels of abstraction in Minecraft. We introduce the use of hierarchical planning to this end, a method from AI planning which can capture the structure of complex objects neatly. A crowdsourcing evaluation shows that the choice of abstraction level matters to users, and that an abstraction strategy which balances low-level and high-level object descriptions compares favorably to ones which don't.

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