论文标题

RealitySketch:通过动态素描嵌入AR中的响应式图形和可视化

RealitySketch: Embedding Responsive Graphics and Visualizations in AR through Dynamic Sketching

论文作者

Suzuki, Ryo, Kazi, Rubaiat Habib, Wei, Li-Yi, DiVerdi, Stephen, Li, Wilmot, Leithinger, Daniel

论文摘要

我们介绍RealitySketch,这是一个增强的现实接口,用于绘制交互式图形和可视化。近年来,越来越多的AR素描工具使用户能够在现实世界中绘制和嵌入草图。但是,使用当前的工具,草概述的内容本质上是静态的,漂浮在中间空气中,而无需响应现实世界。本文介绍了一种在现实世界中嵌入动态和响应式图形的新方法。在RealitySketch中,用户在移动AR屏幕上绘制图形元素,并以实时和即兴的方式将它们与物理对象绑定,以便用相应的物理运动动态移动素描的元素。用户还可以通过响应式图形图或交互式可视化快速地可视化和分析现实现象。本文有助于一组互动技术,这些技术可以捕获,参数化和可视化现实世界动作,而无需预定义的程序和配置。最后,我们通过几种应用程序场景演示了我们的工具,包括物理教育,体育培训和原位切实的界面。

We present RealitySketch, an augmented reality interface for sketching interactive graphics and visualizations. In recent years, an increasing number of AR sketching tools enable users to draw and embed sketches in the real world. However, with the current tools, sketched contents are inherently static, floating in mid air without responding to the real world. This paper introduces a new way to embed dynamic and responsive graphics in the real world. In RealitySketch, the user draws graphical elements on a mobile AR screen and binds them with physical objects in real-time and improvisational ways, so that the sketched elements dynamically move with the corresponding physical motion. The user can also quickly visualize and analyze real-world phenomena through responsive graph plots or interactive visualizations. This paper contributes to a set of interaction techniques that enable capturing, parameterizing, and visualizing real-world motion without pre-defined programs and configurations. Finally, we demonstrate our tool with several application scenarios, including physics education, sports training, and in-situ tangible interfaces.

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