论文标题

关于古典音乐中表达性能的表征:Con Espsissione游戏的第一个结果

On the Characterization of Expressive Performance in Classical Music: First Results of the Con Espressione Game

论文作者

Cancino-Chacón, Carlos, Peter, Silvan, Chowdhury, Shreyan, Aljanaki, Anna, Widmer, Gerhard

论文摘要

可以通过多种方式表达或解释音乐。借助在线问卷,即Con Espsissione游戏,我们收集了大约1,500个表达性角色的描述,这些描述与不同著名著名钢琴家演奏的古典钢琴作品的45次表演有关。更具体地说,要求听众使用自由选择的单词(最好是形容词)来描述他们如何感知不同性能的表现性。在本文中,我们提供了用于表达性能研究的新数据资源的第一个说明,并提供了探索性分析,解决了三个主要问题:(1)不同的听众如何形容作品的性能? (2)从中出现的表达性特征的主要维度(或轴)是什么? (3)性能的可测量参数(例如节奏,动力学)以及中和高级特征如何通过机器学习模型(例如,关节,唤醒)与这些表达性维度有关?通过添加手动校正的得分到绩效对齐方式以及描述性音频功能,例如节奏和动态曲线,我们与本文一起发布的数据集丰富了丰富。

A piece of music can be expressively performed, or interpreted, in a variety of ways. With the help of an online questionnaire, the Con Espressione Game, we collected some 1,500 descriptions of expressive character relating to 45 performances of 9 excerpts from classical piano pieces, played by different famous pianists. More specifically, listeners were asked to describe, using freely chosen words (preferably: adjectives), how they perceive the expressive character of the different performances. In this paper, we offer a first account of this new data resource for expressive performance research, and provide an exploratory analysis, addressing three main questions: (1) how similarly do different listeners describe a performance of a piece? (2) what are the main dimensions (or axes) for expressive character emerging from this?; and (3) how do measurable parameters of a performance (e.g., tempo, dynamics) and mid- and high-level features that can be predicted by machine learning models (e.g., articulation, arousal) relate to these expressive dimensions? The dataset that we publish along with this paper was enriched by adding hand-corrected score-to-performance alignments, as well as descriptive audio features such as tempo and dynamics curves.

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