论文标题
从视频游戏数据中推断人类观察者的光谱敏感性
Inferring Human Observer Spectral Sensitivities from Video Game Data
论文作者
论文摘要
随着在现代显示器中使用越来越狭窄的带宽的初选,观察者的元素崩溃已成为一个重要因素。这可能会导致不同观察者之间感知到的颜色的差异。如果可以轻松地测量用户眼睛的光谱敏感性,则下一代显示器将能够调整显示内容,以确保给定观察者认为颜色被认为是所感知的。我们提出了一个数学框架,用于使用可以在手机显示器上进行的颜色匹配实验来计算给定人观察者的光谱敏感性。这预示了对昂贵的面对面实验的需求,并允许系统设计人员轻松校准显示器以匹配用户的视野,即野外。我们展示了如何使用SRGB像素值以及简单的显示模型来计算给定显示器的用户(例如,手机)的用户计算合理的颜色匹配功能(CMFS)。我们评估了不同正则化函数对计算出的CMF形状的影响,结果表明,平方正常器的总和能够预测平滑且定性逼真的CMF。
With the use of primaries which have increasingly narrow bandwidths in modern displays, observer metameric breakdown is becoming a significant factor. This can lead to discrepancies in the perceived color between different observers. If the spectral sensitivity of a user's eyes could be easily measured, next generation displays would be able to adjust the display content to ensure that the colors are perceived as intended by a given observer. We present a mathematical framework for calculating spectral sensitivities of a given human observer using a color matching experiment that could be done on a mobile phone display. This forgoes the need for expensive in-person experiments and allows system designers to easily calibrate displays to match the user's vision, in-the-wild. We show how to use sRGB pixel values along with a simple display model to calculate plausible color matching functions (CMFs) for the users of a given display device (e.g., a mobile phone). We evaluate the effect of different regularization functions on the shape of the calculated CMFs and the results show that a sum of squares regularizer is able to predict smooth and qualitatively realistic CMFs.