论文标题

Ray-vr:雷在法尔科尔的虚拟现实追踪虚拟现实

Ray-VR: Ray Tracing Virtual Reality in Falcor

论文作者

da Silva, Vinicius, Velho, Luiz

论文摘要

NVIDIA RTX平台一直在更改并扩展实时计算机图形应用程序的可能性。这是历史上第一次零售图形卡对射线追踪原始图具有完整的硬件支持。充分理解和优化其使用仍然有很长的路要走,这项任务本身是科学进步的肥沃领域。但是,另一条途径是探索平台作为其他问题的扩展。例如,实时射线跟踪和虚拟现实的集成可能会导致有趣的应用程序,以可视化非欧盟几何形状和3D歧管。在本文中,我们提出了Ray-VR,这是一种实时立体声射线追踪的新型算法,该算法是在Nvidia的科学原型制作框架Falcor上构建的。

NVidia RTX platform has been changing and extending the possibilities for real time Computer Graphics applications. It is the first time in history that retail graphics cards have full hardware support for ray tracing primitives. It still a long way to fully understand and optimize its use and this task itself is a fertile field for scientific progression. However, another path is to explore the platform as an expansion of paradigms for other problems. For example, the integration of real time Ray Tracing and Virtual Reality can result in interesting applications for visualization of Non-Euclidean Geometry and 3D Manifolds. In this paper we present Ray-VR, a novel algorithm for real time stereo ray tracing, constructed on top of Falcor, NVidia's scientific prototyping framework.

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