论文标题

众包人类的常识进行量子控制

Crowdsourcing human common sense for quantum control

论文作者

Jensen, Jesper Hasseriis Mohr, Gajdacz, Miroslav, Ahmed, Shaeema Zaman, Czarkowski, Jakub Herman, Weidner, Carrie, Rafner, Janet, Sørensen, Jens Jakob, Mølmer, Klaus, Sherson, Jacob Friis

论文摘要

在过去的十年中,公民科学方法已获得了巨大的成功,以帮助解决高度复杂的数值挑战。在这里,我们通过引入公民科学游戏,量子移动2,在量子物理领域采取早期步骤,并比较三种不同的量子最佳控制问题的不同优化方法的性能。在游戏内部,玩家可以应用基于梯度的算法(在其设备上本地运行)来优化其解决方案,我们发现这些结果与在计算机群集上执行的最佳测试的标准优化方法大致相同。此外,群集优化的玩家种子是在所有三个挑战中表现出最佳性能的唯一方法。这突出了众包解决未来量子研究问题的潜力。

Citizen science methodologies have over the past decade been applied with great success to help solve highly complex numerical challenges. Here, we take early steps in the quantum physics arena by introducing a citizen science game, Quantum Moves 2, and compare the performance of different optimization methods across three different quantum optimal control problems of varying difficulty. Inside the game, players can apply a gradient-based algorithm (running locally on their device) to optimize their solutions and we find that these results perform roughly on par with the best of the tested standard optimization methods performed on a computer cluster. In addition, cluster-optimized player seeds was the only method to exhibit roughly optimal performance across all three challenges. This highlights the potential for crowdsourcing the solution of future quantum research problems.

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