论文标题
假你! - 一种建立和评估假新闻的弹性的游戏方法
FakeYou! -- A Gamified Approach for Building and Evaluating Resilience Against Fake News
论文作者
论文摘要
如今,假新闻在公开和政治辩论中进行了大量讨论。即使预期的虚假信息现象相当古老,但随着互联网和参与式平台的兴起,错误信息仍达到了新的水平。由于Facebook and Co.,有目的的虚假信息(通常称为假新闻)很容易被所有人传播。由于数据类型(文本,图像,...)揭穿假新闻的数据波动率很高,而且是一个复杂的挑战。对于自动化方法而言,尤其如此,这很容易验证信息的真实性。这项工作着重于一种游戏方法,以增强消费者对假新闻的韧性。该游戏FakeYou激励其玩家批判性地分析有关其可信赖性的头条新闻。此外,该游戏遵循“通过制定策略学习”:通过生成自己的假头条,用户应体验说服假标题配方的概念。我们介绍游戏本身以及基础技术基础架构。首次评估研究表明,用户倾向于使用特定的风格设备来生成假新闻。此外,结果表明,创建良好的假货和确定正确的头条新闻具有挑战性,难以学习。
Nowadays fake news are heavily discussed in public and political debates. Even though the phenomenon of intended false information is rather old, misinformation reaches a new level with the rise of the internet and participatory platforms. Due to Facebook and Co., purposeful false information - often called fake news - can be easily spread by everyone. Because of a high data volatility and variety in content types (text, images,...) debunking of fake news is a complex challenge. This is especially true for automated approaches, which are prone to fail validating the veracity of the information. This work focuses on an a gamified approach to strengthen the resilience of consumers towards fake news. The game FakeYou motivates its players to critically analyze headlines regarding their trustworthiness. Further, the game follows a "learning by doing strategy": by generating own fake headlines, users should experience the concepts of convincing fake headline formulations. We introduce the game itself, as well as the underlying technical infrastructure. A first evaluation study shows, that users tend to use specific stylistic devices to generate fake news. Further, the results indicate, that creating good fakes and identifying correct headlines are challenging and hard to learn.