论文标题

计算屈服应力流体的三维流量的产量极限

Computing the Yield Limit in Three-dimensional Flows of a Yield Stress Fluid About a Settling Particle

论文作者

Iglesias, José A., Mercier, Gwenael, Chaparian, Emad, Frigaard, Ian A.

论文摘要

计算粘膜流体流量的收益率限制$ y_c $(收益应力与驾驶应力的关键比率)是一个具有挑战性的问题,通常需要在流变学参数中进行迭代来达到此限制,以及适当解释屈服应力和潜在适应性的精确计算。对于粒子沉降流,近年来,对于许多抗平台剪切流程构型,已经通过分析来计算$ y_c $,并且在许多几何形状(在二维(2D)或轴对称流量限制下)进行了计算。在这里,我们解决了3D粒子沉降的问题,以及如何直接计算产量限制,即迭代地改变流变学以接近产量极限。提出的方法从优化理论开发了工具,利用了$ y_c $是通过最小化问题定义的事实。我们根据原始和双重变异问题重新铸造了这种最小化,发展必要的理论,并最终实施一种基本但可行的算法。我们对使用自适应网格划分计算的圆柱和椭圆形的准确轴对称流量计算进行基准测试。我们还对可比固定网格计算$ y_c $的准确性进行了比较。这证明了直接在多个维度上直接计算$ y_c $的可行性和好处。最后,我们为复杂的3D粒子形状提供了一些样本计算。

Calculating the yield limit $Y_c$ (the critical ratio of the yield stress to the driving stress), of a viscoplastic fluid flow is a challenging problem, often needing iteration in the rheological parameters to approach this limit, as well as accurate computations that account properly for the yield stress and potentially adaptive meshing. For particle settling flows, in recent years calculating $Y_c$ has been accomplished analytically for many antiplane shear flow configurations and also computationally for many geometries, under either two dimensional (2D) or axisymmetric flow restrictions. Here we approach the problem of 3D particle settling and how to compute the yield limit directly, i.e. without iteratively changing the rheology to approach the yield limit. The presented approach develops tools from optimization theory, taking advantage of the fact that $Y_c$ is defined via a minimization problem. We recast this minimization in terms of primal and dual variational problems, develop the necessary theory and finally implement a basic but workable algorithm. We benchmark results against accurate axisymmetric flow computations for cylinders and ellipsoids, computed using adaptive meshing. We also make comparisons of accuracy in calculating $Y_c$ on comparable fixed meshes. This demonstrates the feasibility and benefits of directly computing $Y_c$ in multiple dimensions. Lastly, we present some sample computations for complex 3D particle shapes.

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